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Romero, Margarida / Kimberly Sawchuk et al (Hrsg.). Game-Based Learning Across the Lifespan - Cross-Generational and Age-Oriented Topics. Springer International Publishing, 2018.
eng

Game-Based Learning Across the Lifespan

Cross-Generational and Age-Oriented Topics
  • Springer International Publishing
  • 2018
  • Taschenbuch
  • 164 Seiten
  • ISBN 9783319824314
Herausgeber: Margarida Romero / Kimberly Sawchuk / Hubert Ouellet / Sergio Sayago / Josep Blat

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

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