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Cookie akzeptierenClaudia Doppioslash
Physically Based Shader Development for Unity 2017
- Apress
- 2017
- Taschenbuch
- 260 Seiten
- ISBN 9781484233085
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab. Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally yoüll cover the importance of optimizing your code by developing approximations, which
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