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Cookie akzeptieren![Cai, Yiyu / Zachary Walker et al (Hrsg.). VR, Simulations and Serious Games for Education. Springer Nature Singapore, 2019.](https://eichendorff21.de/cdata/H6gIPNGq-lncITROqlkpkz6qrI4=/300x0/9789811348105.png)
VR, Simulations and Serious Games for Education
- Springer Nature Singapore
- 2019
- Taschenbuch
- 136 Seiten
- ISBN 9789811348105
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games
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