Cai, Yiyu / Zachary Walker et al (Hrsg.). VR, Simulations and Serious Games for Education. Springer Nature Singapore, 2018.
eng

VR, Simulations and Serious Games for Education

  • Springer Nature Singapore
  • 2018
  • Gebunden
  • 136 Seiten
  • ISBN 9789811328435
Herausgeber: Yiyu Cai / Zachary Walker / Wouter van Joolingen

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games

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for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

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