- Springer International Publishing
- 2018
- Taschenbuch
- 364 Seiten
- ISBN 9783319825694
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply ¿Alex Trebek (host of Jeopardy) wearing a mask¿.
Mehr
Weniger
zzgl. Versand
in Kürze