Jackson Kellinger, Janna. A Guide to Designing Curricular Games - How to "Game" the System. Springer International Publishing, 2018.
eng

Janna Jackson Kellinger

A Guide to Designing Curricular Games

How to "Game" the System
  • Springer International Publishing
  • 2018
  • Taschenbuch
  • 364 Seiten
  • ISBN 9783319825694

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply ¿Alex Trebek (host of Jeopardy) wearing a mask¿.

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By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

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