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Cookie akzeptieren![Jackson Kellinger, Janna. A Guide to Designing Curricular Games - How to "Game" the System. Springer International Publishing, 2016.](https://eichendorff21.de/cdata/USWfBauk_DrhGvR-n8zqkIy1SWA=/300x0/9783319423920.png)
- Springer International Publishing
- 2016
- Gebunden
- 364 Seiten
- ISBN 9783319423920
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply ¿Alex Trebek (host of Jeopardy) wearing a mask¿.
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