Niman, N.. The Gamification of Higher Education - Developing a Game-Based Business Strategy in a Disrupted Marketplace. Palgrave MacMillan Us, 2014.
eng

N. Niman

The Gamification of Higher Education

Developing a Game-Based Business Strategy in a Disrupted Marketplace
  • Palgrave MacMillan Us
  • 2014
  • Gebunden
  • 231 Seiten
  • ISBN 9781137338730

Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.

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