McRae, Edwin. Skulls of Atlantis - A Gamelit Pirate Adventure, Large Print. Fiction Engine, 2019.
eng

Edwin McRae

Skulls of Atlantis

A Gamelit Pirate Adventure, Large Print
  • Fiction Engine
  • 2019
  • Taschenbuch
  • 456 Seiten
  • ISBN 9780473487591
Herausgeber: Rachel Rees

"Peer into the gizzards of your prize and see if you have the guts to take it." Captain Grace Deadeye Cortez lives in a virtual game world. An 18th Century alternate Earth where magic and monsters exist alongside muskets and marauding pirates. Now Atlantis has risen from the depths and Deadeye aims to plunder the city and capture its fabled Star of Atlantis, an artifact that will enable her ship to travel vast distances in the blink of an eye. With Inkman, Jonesy, Sandwich, Mad Maggie and a host of motley corsairs from a score of different nations, Deadeye will shoot and swash her way through anyone and any thing that crosses her bow. But our plucky pirate captain is in for

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the shock of her buccaneering life. There's a reason Atlantis has returned from the bottom of the Atlantic Ocean. An ancient god is awakening, straining against the arcane chains that were forged to bind Him. Should He break free, the whole world will feel the tidal waves of His wrath. Captain Deadeye and her crew will need to look lively and level up if they are to defeat this antediluvian evil. Especially if they want to get mind- bogglingly rich in the process. Skulls of Atlantis is a pirate fantasy adventure set in a world where characters level up and improve their abilities. Deadeye can also upgrade her ship, The Albatross. The game mechanics are shown as notifications called "the otherwords". They are designed to work with the story, not interrupt your reading experience. Features… Female MC Light game mechanics Sea Battles Moderate pirate language Moderate violence Sexual references Lovecraftian monsters Does not feature… Explicit sex Coarse language Harem Gore and ultra-violence

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