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Cookie akzeptierenSubconscious Learning via Games and Social Media
- Springer Nature Singapore
- 2015
- Gebunden
- 160 Seiten
- ISBN 9789812874078
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non- commercial
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