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Arjan Egges / Mark H. Overmars / Jeroen D. Fokker
Learning C# by Programming Games
- Springer Berlin Heidelberg
- 2013
- Gebunden
- 468 Seiten
- ISBN 9783642365799
Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¿ and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects
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