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Fung, Anthony (Hrsg.). Global Game Industries and Cultural Policy. Springer International Publishing, 2017.
eng

Global Game Industries and Cultural Policy

  • Springer International Publishing
  • 2017
  • Gebunden
  • 360 Seiten
  • ISBN 9783319407593
Herausgeber: Anthony Fung

This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.

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