Für statistische Zwecke und um bestmögliche Funktionalität zu bieten, speichert diese Website Cookies auf Ihrem Gerät. Das Speichern von Cookies kann in den Browser-Einstellungen deaktiviert werden. Wenn Sie die Website weiter nutzen, stimmen Sie der Verwendung von Cookies zu.

Cookie akzeptieren
Hounsell, Marcelo Da Silva / Rodrigo Pereira Dos Santos (Hrsg.). Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020¿2030 - First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18¿21, 2021, Revised Selected Papers. Springer Nature Switzerland, 2023.
eng

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020¿2030

First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18¿21, 2021, Revised Selected Papers
  • Springer Nature Switzerland
  • 2023
  • Taschenbuch
  • 288 Seiten
  • ISBN 9783031276385
Herausgeber: Marcelo Da Silva Hounsell / Rodrigo Pereira Dos Santos

This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human- computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

in Kürze