Grant Palmer
Physics for Game Programmers
- Apress
- 2005
- Taschenbuch
- 472 Seiten
- ISBN 9781590594728
Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics Ideal for all budding games programmers, with example code in Java, C#, and C Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
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