Palmer, Grant. Physics for Game Programmers. Apress, 2005.
eng

Grant Palmer

Physics for Game Programmers

  • Apress
  • 2005
  • Taschenbuch
  • 472 Seiten
  • ISBN 9781590594728

Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics Ideal for all budding games programmers, with example code in Java, C#, and C Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

Etwa 20 Tage